Some time ago I've started developing the [Material Lightmeter](https://play.google.com/store/apps/details?id=com.vodemn.lightmeter&hl=en&gl=US) app. Unfortunately, the last update of this app was almost a year prior to creation of this repo. So after reading some positive review on Google Play saying that "this is an excellent app, too bad it is no longer updated", I've decided to make an update and also make this app open source. Maybe someone sometime will decide to contribute to this project.
But as the existing repo contained some sensitive data, that I've pushed due to lack of experience, I had to make a new one. And if creating a new repo, why not rewrite the app from scratch?
> If you are using VSCode, you can open the workspace like so: _File -> Open Workspace from File -> m3_lightmeter.code-workspace_. Otherwise you have to run `flutter pub get` command from the iap folder.
Out of the box Firebase Crashlytics won't work. If you want to add Crashlytics to your local build please follow [this guide](https://firebase.google.com/docs/flutter/setup).
To report a bug or suggest a new feature open a new [issue](https://github.com/vodemn/m3_lightmeter/issues). To contribute to the project feel free to open a Pull Request, but you need to follow this [style guide](doc/style_guide.md).
Apple does not provide API for reading Lux stream form the ambient light sensor. Lux can be calculated based on front camera image stream, but this would be a reflected light. So there is no way incident light metering can be implemented on iOS.
This can be [implemented](https://stackoverflow.com/questions/70161271/ios-override-hardware-volume-buttons-same-as-zello) but the app will be rejected due to [2.5.9](https://developer.apple.com/app-store/review/guidelines/#software-requirements)