mirror of
https://github.com/vodemn/m3_lightmeter.git
synced 2024-11-22 15:30:59 +00:00
added iap repo stub
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parent
ab76271387
commit
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10 changed files with 162 additions and 2 deletions
17
README.md
17
README.md
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@ -29,7 +29,20 @@ Without further delay behold my new Lightmeter app inspired by Material You (a.k
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# Build
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# Build
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As part of this project is private, you will be able to run this app from the _main_dev.dart_ file (i.e. --flavor dev). Also to avoid fatal errors the _main_prod.dart_ file is excluded from analysis.
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As part of the app's functionallity is in the private repo, you have to replace this lines in _pubspec.yaml_:
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```yaml
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m3_lightmeter_iap:
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git:
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url: "https://github.com/vodemn/m3_lightmeter_iap"
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ref: main
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```
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to this:
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```yaml
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m3_lightmeter_iap:
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path: iap
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```
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After that run `flutter pub get` as usual.
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# Contribution
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# Contribution
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@ -42,7 +55,9 @@ In case you want to help develop this project you need to follow this [style gui
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A list of features, that Android version of the app has and that iOS does not.
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A list of features, that Android version of the app has and that iOS does not.
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## Incident light metering
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## Incident light metering
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Apple does not provide API for reading Lux stream form the ambient light sensor. Lux can be calculated based on front camera image stream, but this would be a reflected light. So there is no way incident light metering can be implemented on iOS.
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Apple does not provide API for reading Lux stream form the ambient light sensor. Lux can be calculated based on front camera image stream, but this would be a reflected light. So there is no way incident light metering can be implemented on iOS.
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## Volume buttons action
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## Volume buttons action
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This can be [implemented](https://stackoverflow.com/questions/70161271/ios-override-hardware-volume-buttons-same-as-zello) but the app will be rejected due to [2.5.9](https://developer.apple.com/app-store/review/guidelines/#software-requirements)
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This can be [implemented](https://stackoverflow.com/questions/70161271/ios-override-hardware-volume-buttons-same-as-zello) but the app will be rejected due to [2.5.9](https://developer.apple.com/app-store/review/guidelines/#software-requirements)
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36
iap/.gitignore
vendored
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36
iap/.gitignore
vendored
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@ -0,0 +1,36 @@
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# Miscellaneous
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*.class
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*.log
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*.pyc
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*.swp
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.DS_Store
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.atom/
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.buildlog/
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.history
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.svn/
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migrate_working_dir/
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# IntelliJ related
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*.iml
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*.ipr
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*.iws
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.idea/
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# The .vscode folder contains launch configuration and tasks you configure in
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# VS Code which you may wish to be included in version control, so this line
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# is commented out by default.
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#.vscode/
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# Flutter/Dart/Pub related
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# Libraries should not include pubspec.lock, per https://dart.dev/guides/libraries/private-files#pubspeclock.
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/pubspec.lock
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**/doc/api/
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.dart_tool/
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.packages
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build/
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.fvm/
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*.properties
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ios/Flutter/
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.flutter-plugins
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.flutter-plugins-dependencies
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10
iap/.metadata
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iap/.metadata
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# This file tracks properties of this Flutter project.
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# Used by Flutter tool to assess capabilities and perform upgrades etc.
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#
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# This file should be version controlled and should not be manually edited.
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version:
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revision: 9944297138845a94256f1cf37beb88ff9a8e811a
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channel: stable
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project_type: package
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1
iap/LICENSE
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1
iap/LICENSE
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TODO: Add your license here.
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4
iap/analysis_options.yaml
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4
iap/analysis_options.yaml
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include: package:flutter_lints/flutter.yaml
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# Additional information about this file can be found at
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# https://dart.dev/guides/language/analysis-options
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6
iap/lib/m3_lightmeter_iap.dart
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6
iap/lib/m3_lightmeter_iap.dart
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library m3_lightmeter_iap;
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export 'src/data/models/iap_product.dart';
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export 'src/providers/iap_products_provider.dart';
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export 'src/utils/equipment_profiles_storage.dart';
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5
iap/lib/src/data/models/iap_product.dart
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5
iap/lib/src/data/models/iap_product.dart
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enum IAPProductType { paidFeatures }
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class IAPProduct {
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IAPProduct();
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}
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iap/lib/src/providers/iap_products_provider.dart
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iap/lib/src/providers/iap_products_provider.dart
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import 'package:flutter/material.dart';
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import 'package:m3_lightmeter_iap/src/data/models/iap_product.dart';
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class IAPProductsProvider extends StatefulWidget {
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final Widget child;
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const IAPProductsProvider({required this.child, super.key});
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static IAPProductsProviderState of(BuildContext context) {
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return context.findAncestorStateOfType<IAPProductsProviderState>()!;
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}
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@override
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State<IAPProductsProvider> createState() => IAPProductsProviderState();
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}
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class IAPProductsProviderState extends State<IAPProductsProvider> {
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@override
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Widget build(BuildContext context) {
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return IAPProducts(
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products: const [],
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child: widget.child,
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);
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}
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Future<void> buy(IAPProductType type) async {}
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}
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class IAPProducts extends InheritedModel<IAPProductType> {
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final List<IAPProduct> products;
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const IAPProducts({
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required this.products,
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required super.child,
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super.key,
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});
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static IAPProduct? of(BuildContext context, IAPProductType type) => null;
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static bool isPurchased(BuildContext context, IAPProductType type) => false;
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@override
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bool updateShouldNotify(IAPProducts oldWidget) => false;
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@override
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bool updateShouldNotifyDependent(covariant IAPProducts oldWidget, Set<IAPProductType> dependencies) => false;
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}
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10
iap/lib/src/utils/equipment_profiles_storage.dart
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10
iap/lib/src/utils/equipment_profiles_storage.dart
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import 'package:m3_lightmeter_resources/m3_lightmeter_resources.dart';
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import 'package:shared_preferences/shared_preferences.dart';
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extension EquipmentProfilesStorage on SharedPreferences {
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String get selectedEquipmentProfileId => '';
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set selectedEquipmentProfileId(String id) {}
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List<EquipmentProfileData> get equipmentProfiles => [];
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set equipmentProfiles(List<EquipmentProfileData> profiles) {}
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}
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26
iap/pubspec.yaml
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26
iap/pubspec.yaml
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name: m3_lightmeter_iap
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description: IAP stubs for the M3 Lightmeter app.
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version: 0.2.0
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publish_to: 'none'
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environment:
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sdk: '>=2.19.2 <3.0.0'
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flutter: ">=1.17.0"
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dependencies:
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flutter:
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sdk: flutter
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m3_lightmeter_resources:
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git:
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url: "https://github.com/vodemn/m3_lightmeter_resources"
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ref: main
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shared_preferences: 2.2.0
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dev_dependencies:
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flutter_test:
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sdk: flutter
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flutter_lints: ^2.0.0
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flutter:
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uses-material-design: true
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