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[iOS] separated camera handling logic
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parent
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commit
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1 changed files with 22 additions and 4 deletions
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@ -4,6 +4,7 @@ import 'dart:io';
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import 'dart:math' as math;
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import 'dart:math' as math;
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import 'package:camera/camera.dart';
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import 'package:camera/camera.dart';
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import 'package:flutter/foundation.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter/services.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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import 'package:flutter_bloc/flutter_bloc.dart';
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@ -253,12 +254,29 @@ class _WidgetsBindingObserver with WidgetsBindingObserver {
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_WidgetsBindingObserver(this.onLifecycleStateChanged);
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_WidgetsBindingObserver(this.onLifecycleStateChanged);
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/// Revoking camera permissions results in app being killed both on Android and iOS
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@override
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@override
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void didChangeAppLifecycleState(AppLifecycleState state) {
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void didChangeAppLifecycleState(AppLifecycleState state) {
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if (_prevState == AppLifecycleState.inactive && state == AppLifecycleState.resumed) {
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switch (defaultTargetPlatform) {
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return;
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/// On Android opening a dialog results in [AppLifecycleState.inactive]
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case TargetPlatform.android:
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if (_prevState == AppLifecycleState.inactive && state == AppLifecycleState.resumed) {
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return;
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}
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_prevState = state;
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onLifecycleStateChanged(state);
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/// When coming from the app's settings iOS fires paused -> inactive -> resumed state which falls into this condition.
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/// So the inactive state is skipped.
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case TargetPlatform.iOS:
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if (state == AppLifecycleState.inactive) {
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return;
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}
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if (_prevState != state) {
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_prevState = state;
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onLifecycleStateChanged(state);
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}
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default:
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}
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}
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_prevState = state;
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onLifecycleStateChanged(state);
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}
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}
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}
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}
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