m3_lightmeter/lib/interactors/settings_interactor.dart
2023-07-10 17:36:42 +02:00

63 lines
2.3 KiB
Dart

import 'package:lightmeter/data/caffeine_service.dart';
import 'package:lightmeter/data/haptics_service.dart';
import 'package:lightmeter/data/models/volume_action.dart';
import 'package:lightmeter/data/shared_prefs_service.dart';
import 'package:lightmeter/data/volume_events_service.dart';
class SettingsInteractor {
final UserPreferencesService _userPreferencesService;
final CaffeineService _caffeineService;
final HapticsService _hapticsService;
final VolumeEventsService _volumeEventsService;
const SettingsInteractor(
this._userPreferencesService,
this._caffeineService,
this._hapticsService,
this._volumeEventsService,
);
double get cameraEvCalibration => _userPreferencesService.cameraEvCalibration;
void setCameraEvCalibration(double value) => _userPreferencesService.cameraEvCalibration = value;
double get lightSensorEvCalibration => _userPreferencesService.lightSensorEvCalibration;
void setLightSensorEvCalibration(double value) =>
_userPreferencesService.lightSensorEvCalibration = value;
bool get isCaffeineEnabled => _userPreferencesService.caffeine;
Future<void> enableCaffeine(bool enable) async {
await _caffeineService.keepScreenOn(enable).then((value) {
_userPreferencesService.caffeine = enable;
});
}
Future<void> disableVolumeHandling() async {
await _volumeEventsService.setVolumeHandling(false);
}
Future<void> restoreVolumeHandling() async {
await _volumeEventsService
.setVolumeHandling(_userPreferencesService.volumeAction != VolumeAction.none);
}
VolumeAction get volumeAction => _userPreferencesService.volumeAction;
Future<void> setVolumeAction(VolumeAction value) async {
_userPreferencesService.volumeAction = value;
await _volumeEventsService.setVolumeHandling(value != VolumeAction.none);
}
bool get isHapticsEnabled => _userPreferencesService.haptics;
void enableHaptics(bool enable) {
_userPreferencesService.haptics = enable;
quickVibration();
}
/// Executes vibration if haptics are enabled in settings
void quickVibration() {
if (_userPreferencesService.haptics) _hapticsService.quickVibration();
}
/// Executes vibration if haptics are enabled in settings
void responseVibration() {
if (_userPreferencesService.haptics) _hapticsService.responseVibration();
}
}