m3_lightmeter/lib/screens/timer/bloc_timer.dart
Vadim 5c27f726c5
ML-173 Add a timer for long exposures (#174)
* wip

* added start/stop button

* animated timeline

* fixed timer stop state

* added reset button (wip)

* added `onExposurePairTap` callback

* integrated `TimerScreen` to navigation

* separated `TimerTimeline`

* fixed timeline flickering

* added milliseconds to timer

* synchronized timeline with actual timer

* reused `BottomControlsBar`

* fixed default scaffold background color

* moved center button size to the bar itself

* display selected exposure pair on timer screen

* separated reusable `AnimatedCircluarButton`

* release camera when timer is opened

* added `TimerInteractor`

* added `TimerBloc` test

* fixed hours parsing

* added scenarios for timer golden test

* adjusted timer timeline colors

* show iso & nd values on timer screen

* automatically close timer screen after timeout

* added timer autostart

* reverted theme changes

* updated goldens

* typo

* removed timer screen auto-dismiss

* increased timer vibration duration

* replaced outlined locks

* increased 1/3 values font size
2024-05-07 19:24:51 +02:00

41 lines
1.3 KiB
Dart

import 'dart:async';
import 'package:flutter_bloc/flutter_bloc.dart';
import 'package:lightmeter/interactors/timer_interactor.dart';
import 'package:lightmeter/screens/timer/event_timer.dart';
import 'package:lightmeter/screens/timer/state_timer.dart';
class TimerBloc extends Bloc<TimerEvent, TimerState> {
final TimerInteractor _timerInteractor;
final Duration duration;
TimerBloc(this._timerInteractor, this.duration) : super(const TimerStoppedState()) {
on<StartTimerEvent>(_onStartTimer);
on<TimerEndedEvent>(_onTimerEnded);
on<StopTimerEvent>(_onStopTimer);
on<ResetTimerEvent>(_onResetTimer);
if (_timerInteractor.isAutostartTimerEnabled) add(const StartTimerEvent());
}
Future<void> _onStartTimer(StartTimerEvent _, Emitter emit) async {
_timerInteractor.startVibration();
emit(const TimerResumedState());
}
Future<void> _onTimerEnded(TimerEndedEvent event, Emitter emit) async {
if (state is! TimerResetState) {
_timerInteractor.endVibration();
emit(const TimerStoppedState());
}
}
Future<void> _onStopTimer(StopTimerEvent _, Emitter emit) async {
_timerInteractor.startVibration();
emit(const TimerStoppedState());
}
Future<void> _onResetTimer(ResetTimerEvent _, Emitter emit) async {
emit(const TimerResetState());
}
}