m3_lightmeter/lib/screens/shared/animated_circular_button/widget_button_circular_animated.dart
Vadim 5c27f726c5
ML-173 Add a timer for long exposures (#174)
* wip

* added start/stop button

* animated timeline

* fixed timer stop state

* added reset button (wip)

* added `onExposurePairTap` callback

* integrated `TimerScreen` to navigation

* separated `TimerTimeline`

* fixed timeline flickering

* added milliseconds to timer

* synchronized timeline with actual timer

* reused `BottomControlsBar`

* fixed default scaffold background color

* moved center button size to the bar itself

* display selected exposure pair on timer screen

* separated reusable `AnimatedCircluarButton`

* release camera when timer is opened

* added `TimerInteractor`

* added `TimerBloc` test

* fixed hours parsing

* added scenarios for timer golden test

* adjusted timer timeline colors

* show iso & nd values on timer screen

* automatically close timer screen after timeout

* added timer autostart

* reverted theme changes

* updated goldens

* typo

* removed timer screen auto-dismiss

* increased timer vibration duration

* replaced outlined locks

* increased 1/3 values font size
2024-05-07 19:24:51 +02:00

80 lines
2.1 KiB
Dart

import 'package:flutter/material.dart';
import 'package:lightmeter/res/dimens.dart';
import 'package:lightmeter/screens/shared/filled_circle/widget_circle_filled.dart';
class AnimatedCircluarButton extends StatefulWidget {
final double? progress;
final bool isPressed;
final VoidCallback onPressed;
final Widget? child;
const AnimatedCircluarButton({
this.progress = 1.0,
required this.isPressed,
required this.onPressed,
this.child,
super.key,
});
@override
State<AnimatedCircluarButton> createState() => _AnimatedCircluarButtonState();
}
class _AnimatedCircluarButtonState extends State<AnimatedCircluarButton> {
bool _isPressed = false;
@override
void didUpdateWidget(covariant AnimatedCircluarButton oldWidget) {
super.didUpdateWidget(oldWidget);
if (oldWidget.isPressed != widget.isPressed) {
_isPressed = widget.isPressed;
}
}
@override
Widget build(BuildContext context) {
return GestureDetector(
onTap: widget.onPressed,
onTapDown: (_) {
setState(() {
_isPressed = true;
});
},
onTapUp: (_) {
setState(() {
_isPressed = false;
});
},
onTapCancel: () {
setState(() {
_isPressed = false;
});
},
child: Stack(
children: [
Center(
child: AnimatedScale(
duration: Dimens.durationS,
scale: _isPressed ? 0.9 : 1.0,
child: FilledCircle(
color: Theme.of(context).colorScheme.onSurface,
size: Dimens.grid72 - Dimens.grid8,
child: Center(
child: widget.child,
),
),
),
),
Positioned.fill(
child: CircularProgressIndicator(
/// This key is needed to make indicator start from the same point every time
key: ValueKey(widget.progress),
color: Theme.of(context).colorScheme.onSurface,
value: widget.progress,
),
),
],
),
);
}
}