mirror of
https://github.com/vodemn/m3_lightmeter.git
synced 2024-10-19 06:40:59 +00:00
211 lines
5.5 KiB
Dart
211 lines
5.5 KiB
Dart
import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:lightmeter/generated/l10n.dart';
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import 'package:lightmeter/res/dimens.dart';
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import 'package:material_color_utilities/material_color_utilities.dart';
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class TimerScreen extends StatelessWidget {
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const TimerScreen({super.key});
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(
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automaticallyImplyLeading: false,
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centerTitle: true,
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elevation: 0,
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title: Text(
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'Test',
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style: TextStyle(
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color: Theme.of(context).colorScheme.onSurface,
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fontSize: Dimens.grid24,
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),
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),
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actions: [const CloseButton()],
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),
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body: SafeArea(
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child: Center(
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child: Column(
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mainAxisAlignment: MainAxisAlignment.center,
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children: [
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SizedBox.fromSize(
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size: Size.square(MediaQuery.sizeOf(context).width - Dimens.paddingL * 4),
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child: _Timer(
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remainingSeconds: 5,
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timerLength: 124,
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),
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),
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],
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),
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),
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),
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floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat,
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floatingActionButton: FloatingActionButton(
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onPressed: () {},
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),
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);
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}
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}
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class _Timer extends StatelessWidget {
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final int remainingSeconds;
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final int timerLength;
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const _Timer({
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required this.remainingSeconds,
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required this.timerLength,
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});
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@override
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Widget build(BuildContext context) {
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return CustomPaint(
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painter: _TimelinePainter(
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backgroundColor: ElevationOverlay.applySurfaceTint(
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Theme.of(context).cardTheme.color!,
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Theme.of(context).cardTheme.surfaceTintColor,
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Theme.of(context).cardTheme.elevation!,
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),
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progressColor: Theme.of(context).colorScheme.primary,
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progress: remainingSeconds / timerLength,
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),
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willChange: true,
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child: Center(
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child: Text(
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parseSeconds(),
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style: Theme.of(context).textTheme.headlineLarge,
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),
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),
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);
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}
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String parseSeconds() {
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String addZeroIfNeeded(int value) {
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if (value == 0) {
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return '00';
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} else if (value < 10) {
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return '0$value';
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} else {
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return '$value';
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}
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}
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final buffer = StringBuffer();
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int remainingSeconds = this.remainingSeconds;
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// longer than 1 hours
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if (timerLength >= 3600) {
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final hours = remainingSeconds ~/ 3600;
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buffer.writeAll([addZeroIfNeeded(hours), ':']);
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remainingSeconds -= hours * 3600;
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}
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// longer than 1 minute
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if (timerLength >= 60 || timerLength == 0) {
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final minutes = remainingSeconds ~/ 60;
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buffer.writeAll([addZeroIfNeeded(minutes), ':']);
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remainingSeconds -= minutes * 60;
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}
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// longer than 1 second
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buffer.write(addZeroIfNeeded(remainingSeconds));
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return buffer.toString();
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}
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}
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class _TimelinePainter extends CustomPainter {
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final Color progressColor;
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final Color backgroundColor;
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final double progress;
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late final double timelineEdgeRadius = strokeWidth / 2;
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late final double radiansProgress = 2 * pi * progress;
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static const double radiansQuarterTurn = -pi / 2;
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static const double strokeWidth = Dimens.grid8;
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_TimelinePainter({
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required this.progressColor,
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required this.backgroundColor,
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required this.progress,
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});
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@override
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void paint(Canvas canvas, Size size) {
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final radius = size.height / 2;
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final timerCenter = Offset(radius, radius);
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final timelineSegmentPath = Path.combine(
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PathOperation.difference,
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Path()
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..arcTo(
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Rect.fromCenter(
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center: timerCenter,
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height: size.height,
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width: size.width,
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),
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radiansQuarterTurn,
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radiansProgress,
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false,
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)
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..lineTo(radius, radius)
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..lineTo(radius, 0),
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Path()
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..addOval(
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Rect.fromCircle(
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center: timerCenter,
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radius: radius - strokeWidth,
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),
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),
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);
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final smoothEdgesPath = Path.combine(
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PathOperation.union,
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Path()
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..addOval(
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Rect.fromCircle(
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center: Offset(radius, timelineEdgeRadius),
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radius: timelineEdgeRadius,
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),
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),
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Path()
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..addOval(
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Rect.fromCircle(
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center: Offset(
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(radius - timelineEdgeRadius) * cos(radiansProgress + radiansQuarterTurn) + radius,
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(radius - timelineEdgeRadius) * sin(radiansProgress + radiansQuarterTurn) + radius,
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),
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radius: timelineEdgeRadius,
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),
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),
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);
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canvas.drawPath(
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Path.combine(
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PathOperation.difference,
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Path()
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..addOval(
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Rect.fromCircle(
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center: timerCenter,
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radius: radius,
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),
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),
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Path()
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..addOval(
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Rect.fromCircle(
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center: timerCenter,
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radius: radius - strokeWidth,
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),
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),
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),
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Paint()..color = backgroundColor,
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);
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canvas.drawPath(
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Path.combine(
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PathOperation.union,
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timelineSegmentPath,
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smoothEdgesPath,
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),
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Paint()..color = progressColor,
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);
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}
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@override
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bool shouldRepaint(_TimelinePainter oldDelegate) => oldDelegate.progress != progress;
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}
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