mirror of
https://github.com/vodemn/m3_lightmeter.git
synced 2024-11-22 15:30:59 +00:00
8c016e548b
* unified scaffold background color * unified components elevation * use filled tonal icon buttons * aligned slider colors with guidelines * removed unused `CloseButton` * migrated to outlined icons * moved timer list tile to the top of the section * updated goldens * migrated to the latest material utils * reaplced `SchemeTonalSpot` with `SchemeRainbow` * fixed ruler slider ticks color * update goldens * fixed tests * fixed scheme mapping and returned to `SchemeTonalSpot`
142 lines
3.4 KiB
Dart
142 lines
3.4 KiB
Dart
import 'dart:math';
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import 'package:flutter/material.dart';
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import 'package:lightmeter/res/dimens.dart';
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class TimerTimeline extends StatelessWidget {
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final double progress;
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final Widget child;
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const TimerTimeline({
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required this.progress,
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required this.child,
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}) : assert(progress >= 0 && progress <= 1);
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@override
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Widget build(BuildContext context) {
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return CustomPaint(
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painter: _TimelinePainter(
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backgroundColor: Theme.of(context).colorScheme.primaryContainer,
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progressColor: Theme.of(context).colorScheme.primary,
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progress: progress,
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),
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willChange: true,
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child: Center(child: child),
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);
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}
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}
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class _TimelinePainter extends CustomPainter {
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final Color progressColor;
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final Color backgroundColor;
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final double progress;
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late final double timelineEdgeRadius = strokeWidth / 2;
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static const double radiansQuarterTurn = -pi / 2;
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static const double strokeWidth = Dimens.grid8;
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_TimelinePainter({
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required this.progressColor,
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required this.backgroundColor,
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required this.progress,
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});
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@override
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void paint(Canvas canvas, Size size) {
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late final double radiansProgress = 2 * pi * progress;
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final radius = size.height / 2;
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final timerCenter = Offset(radius, radius);
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final timelineSegmentPath = Path();
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if (progress == 1) {
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timelineSegmentPath.addOval(
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Rect.fromCenter(
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center: timerCenter,
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height: size.height,
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width: size.width,
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),
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);
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} else {
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timelineSegmentPath
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..arcTo(
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Rect.fromCenter(
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center: timerCenter,
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height: size.height,
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width: size.width,
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),
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radiansQuarterTurn,
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radiansProgress,
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false,
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)
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..lineTo(radius, radius)
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..lineTo(radius, 0);
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}
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final timelinePath = Path.combine(
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PathOperation.difference,
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timelineSegmentPath,
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Path()
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..addOval(
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Rect.fromCircle(
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center: timerCenter,
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radius: radius - strokeWidth,
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),
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),
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);
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final smoothEdgesPath = Path.combine(
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PathOperation.union,
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Path()
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..addOval(
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Rect.fromCircle(
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center: Offset(radius, timelineEdgeRadius),
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radius: timelineEdgeRadius,
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),
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),
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Path()
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..addOval(
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Rect.fromCircle(
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center: Offset(
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(radius - timelineEdgeRadius) * cos(radiansProgress + radiansQuarterTurn) + radius,
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(radius - timelineEdgeRadius) * sin(radiansProgress + radiansQuarterTurn) + radius,
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),
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radius: timelineEdgeRadius,
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),
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),
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);
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canvas.drawPath(
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Path.combine(
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PathOperation.difference,
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Path()
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..addOval(
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Rect.fromCircle(
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center: timerCenter,
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radius: radius,
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),
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),
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Path()
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..addOval(
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Rect.fromCircle(
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center: timerCenter,
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radius: radius - strokeWidth,
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),
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),
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),
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Paint()..color = backgroundColor,
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);
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canvas.drawPath(
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timelinePath,
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Paint()..color = progressColor,
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);
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canvas.drawPath(
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smoothEdgesPath,
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Paint()..color = progressColor,
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);
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}
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@override
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bool shouldRepaint(_TimelinePainter oldDelegate) => oldDelegate.progress != progress;
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}
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