mirror of
https://github.com/vodemn/m3_lightmeter.git
synced 2024-11-24 08:20:40 +00:00
886188bb9e
* Added histogram and separated camera view builder * Added histogram to `MeteringScreenLayoutConfig` * `ResolutionPreset.medium` -> `ResolutionPreset.low` * Adjusted histogram paddings
72 lines
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3.5 KiB
Markdown
72 lines
No EOL
3.5 KiB
Markdown
<img src="resources/social_preview.png" width="100%" />
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# Table of contents
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- [Table of contents](#table-of-contents)
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- [Backstory](#backstory)
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- [Screenshots](#screenshots)
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- [Development](#development)
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- [Contribution](#contribution)
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- [iOS Limitations](#ios-limitations)
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# Backstory
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Some time ago I've started developing the [Material Lightmeter](https://play.google.com/store/apps/details?id=com.vodemn.lightmeter&hl=en&gl=US) app. Unfortunately, the last update of this app was almost a year prior to creation of this repo. So after reading some positive review on Google Play saying that "this is an excellent app, too bad it is no longer updated", I've decided to make an update and also make this app open source. Maybe someone sometime will decide to contribute to this project.
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But as the existing repo contained some sensitive data, that I've pushed due to lack of experience, I had to make a new one. And if creating a new repo, why not rewrite the app from scratch?
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Without further delay behold my new Lightmeter app inspired by Material You (a.k.a. M3)
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# Screenshots
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<p float="center">
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<img src="https://lh3.googleusercontent.com/8Sd-pmNcQ0xAr5opuTeJKWr2OXeQvCoFSdVDSoKQSHHKeNmqF71hqeAdm3yjunY12zY" width="18.8%" />
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<img src="https://lh3.googleusercontent.com/rqBv8pT0AdcBy0xEgQY2unV-YEQ5KfUkandAxJ62yYCiSF72HClA_tkb4JT_3UPaIfFP" width="18.8%" />
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<img src="https://lh3.googleusercontent.com/-SnYbYSugVfdwYi6m_rd9CzpCZMCIfudhnq0zRIlzEtLSXhrwziWVd2hotygfqiSofI" width="18.8%" />
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<img src="https://lh3.googleusercontent.com/UXxptL_dAIJDtrmpEZuSz39Iq4HuPb3ZPeuANfE9XH0De0uZQT83LNdu1AObBPobpg" width="18.8%" />
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<img src="https://lh3.googleusercontent.com/15g_SPV8knDLFbz1_-wGNJFsJeyVWZ_y--TGHpk75MaaIdMDyTXY2_TL-Aw8bpOhpw" width="18.8%" />
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</p>
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# Development
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### 1. Install Flutter
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To build this app you need to install Flutter 3.10.0 stable. [How to install](https://docs.flutter.dev/get-started/install).
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### 2. (Optional) Install Firebase
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Out of the box Firebase Crashlytics won't work. If you want to add Crashlytics to your local build please follow [this guide](https://firebase.google.com/docs/flutter/setup).
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### 3. Get packages
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Fetch all the neccessary dependencies and generate translation files by running the following commands:
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```console
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flutter pub get
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flutter pub run intl_utils:generate
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```
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### 4. Build (Android)
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You can build an apk by running the following command from the root of the repository:
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```console
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flutter build apk --release --flavor $FLAVOR --dart-define cameraPreviewAspectRatio=240/320 -t lib/main_$FLAVOR.dart
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```
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Just replace `$FLAVOR` with `dev` or `prod`.
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# Contribution
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To report a bug or suggest a new feature open a new [issue](https://github.com/vodemn/m3_lightmeter/issues).
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In case you want to help develop this project feel free to open a Pull Request, but you need to follow this [style guide](doc/style_guide.md).
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# iOS Limitations
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A list of features, that Android version of the app has and that iOS does not.
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## Incident light metering
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Apple does not provide API for reading Lux stream form the ambient light sensor. Lux can be calculated based on front camera image stream, but this would be a reflected light. So there is no way incident light metering can be implemented on iOS.
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## Volume buttons action
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This can be [implemented](https://stackoverflow.com/questions/70161271/ios-override-hardware-volume-buttons-same-as-zello) but the app will be rejected due to [2.5.9](https://developer.apple.com/app-store/review/guidelines/#software-requirements) |